![]() This image is used for educational purposes. To understand this in context, let’s look at this example from Persona 5.Ī moment in Atlus’ Persona 5 via Game UI Database. It’s where the player will find most of the information they’re looking for as they play the game. You can think of the HUD as an overlay that houses all sorts of UI elements. But there’s one place that’s made up almost entirely of UI elements: the HUD, or Heads-up Display. UI designers create anything from health bars to character selection and inventory screens. Second quest: Game UI design in actionĪs we’ve seen, there are quite a lot of video game elements that actually fall under user interface design. Here’s a quick look at how you can differentiate between the four types of visual representation. Examples: scrolling text or colored overlays that indicate a change in the player’s health status. Meta: UI elements that are contextual to the game but aren’t represented within the game space. Examples: character outlines indicating who the enemies are, an arrow showing where a thrown object will land, and text labels. Spatial: UI elements that are represented within the game space but aren’t visible to the characters. Examples: menu screens, quest windows, and health bars. Non-diegetic: UI elements that exist outside of the game or story and that only the player sees. Examples: a phone with a visible screen, holograms, and other futuristic gadgets. Let’s break them down.ĭiegetic: UI elements that can be seen or heard by the character and fit within the story’s context. To become a great game UI designer, you first have to understand what these mean and how you can use them effectively. When it comes to game UI design, there are four types of visual representation: diegetic, non-diegetic, spatial and meta. First quest: Understanding interface components in game UI design Want to see more examples of great game UI examples? Take a look at Game UI Database - the team there has curated more than 41,000 screenshots from nearly 1,000 games, so you’re sure to find some inspiration. You’ve chosen Game UI DesignerĬharacter screen from Atlus’ 13 Sentinels: Aegis Rim via Game UI Database. So let’s take a look at what their storyline entails. The goal is to empower players to make decisions quickly and confidently - except when you want to lead them astray, of course □Īll throughout, UX and UI designers will work closely with motion graphics designers, who’ll start thinking of ways to animate those cool character selection screens, maps and skill trees we know and love.Īnd while we could spend hours talking about all of the sides to game design, today’s chosen character is ‘Game UI Designer’. Next, the UI designer will start creating a semantic language using elements like color, typography, content hierarchy, and shapes to make these steps as intuitive and appealing as possible. A good rule of thumb for UX designers at this stage is to only include the steps and decision points that are absolutely necessary. They’ll usually create a mockup or wireframe detailing these steps and where each decision can lead the player. Here’s what collaboration between these roles usually looks like in video game design:įirst, the UX designer will map out the player’s journey. Game design melee: When UX meets UIĪs with most things in design, wherever there’s a UI designer, you’re likely to find their UX counterpart. But first, let’s get a full-picture view of the game design process. We’ll be diving deeper into these concepts in a bit. For example, designing a game for Xbox, where the player will be using a controller, is very different from designing a mobile game, where it’s all about the touchscreen. Of course, game interface design is a lot more than that - and it’s a space that keeps evolving with new technologies and platforms. Think of on-screen instructions like ‘Press X to open’ or a map of your surroundings. Simply put, game interface design focuses on creating visual cues that help users follow the intended course of action in any given video game. Hint: What is game UI?įirst things first, let’s talk about what game UI is. Load/Save screen of Alike Studio’s All of You via Game UI Database. Ready to go from gamer to budding game interface designer? All you’ll need is this guide and some trusty game UI design software - like Sketch.
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